Wow... the more I look into this Xbox Live Marketplace DRM issue, the more I find that it's a HUGE problem. There are a ton of stories out there of people who simply don't have what they paid for. It happens in two scenarios:
1. People who, like me, had to send a console in for repair and received a different console as a replacement.
2. People who have purchased a newer Xbox or Xbox Elite for either the HDMI port or the larger hard drive.
In both cases, the problem I detailed yesterday occurs -- you can't access your Xbox Live Arcade titles (or other Marketplace content) without being signed into Xbox Live. Further, other profiles on your console can't access the content as they could before the repair/replacement.
This is made worse by the fact that Xbox Live suffered a pretty big outage over the weekend... so anyone in this situation couldn't access their XBLM content at all. Even to play in offline, single-player mode.
And while there are lots of people reporting the problem, what I haven't run across yet is anyone who says the problem was correctly resolved and that they've been made whole again by Microsoft.
Some links for your reading pleasure:
- This thread in the Xbox.com forums is now at 118 pages with hundreds in the same boat... not 118 posts. PAGES.
- Ars Technica did a writeup about this issue for those considering upgrading to the Xbox Elite.
- A good analysis of the problem here by videogame blogger Matt Brett.
- Someone even created an entire blog called "The Broken Xbox Live Marketplace". It's not been updated in a while, but there's some good info here.
- Major Nelson writes earlier this month in the forum that replacement consoles SHOULD have had licenses transferred automatically... and that anyone who's licenses weren't transferred should contact him. I have... stay tuned.
- The Digital Gamer independent gaming blog has their own tale of woe.
- This guy on Windows Live Spaces has sworn off XBLM content altogether due to the issue... and points to an online petition.
I'd love to hear an honest, open explanation for why this issue is proving so difficult and time-consuming for Microsoft to resolve.